GCCCE 2017

Sub-conference C3: Joyful Learning and Society

 Sub-conference C3:
Joyful Learning and Society 

Learning with games or the concept of games, if counted from 2003 when James Paul Gee published his seminal book What video games have to teach us about learning and literacy, has become an important research area and practice around the world.  Today, game technology is one of the most exciting and fascinating areas in digital innovation.  Commercial games spearhead the innovation and it is very likely that it will pass on the baton to educational games when it comes to innovation in education.

In Asia, Joyful Learning and Society is one of the most influential research agenda devoted to education game scholarship.  It spearheads education games research and has achieved fruitful results in the development of game technology and research for education.  In the second decade of game research, we will continue this endeavor in innovating learning with games. Enhancing motivation has mostly driven research on education games in Asia in the past decade.  It is legitimate and remains critical today.  It is, however, insufficient when we put the 21st century challenges into consideration. The world has grown into a “flat” new world and the engine that drives economy is now knowledge production, innovation, collaboration, and creativity.  In other worlds, we must transform education to meet the worlds’ new normal. Games can play a pivotal role in transforming education—from a content mastery paradigm to a new one that foregrounds knowledge presumption, global citizenship, collaboration, and creativity, to name just a few.

We are interested in exploring how to motivate students to learn with games. We are curious about how games can be used to restructure thinking, alter discourse patterns, transform classroom-learning practices and teacher-centric culture.  We are looking for the marriage of theories, technologies, and practices as well as research that reveals the results and processes of the above.  In the era of the big data, we are looking for research that shed lights on how students’ activity and performance can be documented for the purpose of learning and teaching. We are eager to unpack the learning processes involving the use of games and game-like activities.  We, of course, would not want to miss your stories about scaling up games, or strategies that makes games sustainable in the classrooms (or other learning settings). Any other topics about games and education are also welcome.

This sub-conference invites people from all fields who are interested in learning with games. Business communities are most welcome, as the dialogue among researchers, educators and industry will foster the use of games for education. 

The scope of papers will cover (but not be limited to):

·         Theories on joyful learning and learning with games in general

·         Design of learning activities (for joyful learning, collaboration, citizenship and others)

·         Advanced joyful learning technologies (e.g., artificial intelligence, personalization, adaptive system, cross-platform gaming mechanism, augmented reality, etc.)

·         Design, development and application of joyful learning

·         Comparison of joyful learning vs traditional schooling

·         Effectiveness of joyful learning and its processes

·         Joyful learning and education innovation

·         Joyful learning and high-order skills (problem-solving skills, creativity, et.)

·         Joyful learning, social and culture

·         Joyful learning and adolescent development

·         Successful cases of joyful learning

·         Difficulty and obstacles that joyful learning research encounter

Paper Submission Guideline

·         Authors should prepare submissions either in English or in Chinese (Long paper: 8 pages; Short paper: 4 pages; Poster: 2 pages). Submissions written in Chinese should include the title, abstract and keywords written in both Chinese and English.

·         Authors should submit papers in the Microsoft Word format. Please make use of the paper template provided on the conference website for preparing submissions.

·         Authors should make submissions by uploading papers onto the Submission System of the conference.

Important Dates

(Please refer to the conference website for more details and news updates) 

Program Committee Members

Ming-Puu Chen

Taiwan Normal University

Huei-Tse Hou

Taiwan University of Science and Technology

Ju-Ling Shih

University of Tainan

Ming-Fong Jan

Central University

Li-Chieh Chang

Central University

Sujing Zhang

Zhejiang Normal University

Jiyou Jia

Peking University

Calvin C.Y. Liao

Central University

Chih-Cheng Lin

Taiwan Normal University

Chih-Yueh Chou

Yuan Ze University

Chorng-Shiuh Koong

Taichung University of Education

Chung-Yuan Hsu

Pingtung University of Science and Technology

Chun-Yi Shen

Tamkang University

Dai-Yi Wang

Providence University

Hanjie Gu

Zhejiang Shuren University

Yi Zhang

Central China Normal University

Hercy N. H. Cheng

Central China Normal University

Howard Hao-Jan Chen

Taiwan Normal University

Hong luang Ma

Shaanxi Normal University

Iwen Huang

University of Tainan

Jian-Sheng Li

NanJing Normal University

Shao-Chun Li

Chung Yuan Christian University

Jun-Jie Wu

Jingshan School Beijing

Li Zhang

Northumbria University

Fang-Chuan Ou Yang

Chien Hsin University of Science and Technlogy

Qinglong Zhan

Tianjin University of Technology and Education

Ting Wei

Nanjing Xiaozhuang University

Xiaoqiang Hu

Jiangxi Science & Technology Normal University

Yu Jiang

Center for Educational Technology

Yu-chen Hsu

Tsing Hua University


Chiayi University

Zhi-Hong Chen

National Taiwan Normal University

Ying-Feng Ma

Shaanxi Normal University

Kuo-Liang Ou

Hsin-Chu University of Education

Chih-Chieh Yang

Southern Taiwan University of Science and Technology

Sheng-peng Wu

University of Wisconsin at Madison

 Yang Yan                       Changchun Normal University




Important Dates

Paper submission due

22 Jan 2017  Extended to 9 Feb 2016

Notification of acceptance

19 Mar 2017

Camera-ready paper submission

9 Apr 2017

Conference period

Jun 3-6 2017